I think this is one of the best games of its kind. It's well balanced (step-by-step increasing difficulty) and has fitting achievements - which could have been a few more ;)
Though the physics (which are great) are most important, graphics are very satisfying and the animation is smooth while nothing distracts the gameplay. Sounds are everything but annoying and play their part in this as it should be.
Of course there are many possibilites that weren't used - such as additional animations, targets and backgrounds (or completely different 'worlds'), but on the other hand the important fact is: Fragger lets you reach the goal through simplicity coupled with a lot of fun.
The collab features one of the most imortant things: variety! It is good to see different art put together. I especially liked most of the colorized pictures.
Though I know the focus lies on the artwork itself here I found that the Sketcha isn't working as it should be. The hotspots of the main menu are still accessible when using Sketcha, which may destroy the work people put together there ;)
Looking forward to another collab!
Yeah, I wasn't wanting to put the Sketcha on the menu, just thought it would add some zazz to it :3
Thanks for the comment :)
Framedropping, still playable
Once you get used to the controls this game is a lot of fun. A bit puzzling at times, but not too hard. It's slows down a lot when there's a certain amount of puke but still playable in times where bullet time is common sense.
Damn, I played this for about 1 1/2 hours - this can't be a bad game!
As much as I liked playing Dark Cut 1 and 2, this one feels a bit short and cold hearted and also too easy. The story isn't too deep and didn't affect me as much as in DC 2. I couldn't even quite follow the meaning of disconnecting from the computer. There should have been more background information of some sort. Like this, it just felt repetitive.
As expected, the graphics are very good. Single tiles which have to be brought together match up and also have the right 'feel' I know from DC 2. Also good work on the music, as it matches with the game while not being annyoing by being to loud.
Summary: All I can say is that I definitely liked playing this one. But only once. There's no motivation to play through again.
Looking forward to games that are not named 'Dark Cut X', because I think with your skills and ways to assemble ideas you can bring up a lot of other great stuff!
fluid anymations, i like!
but... this game ended for me right after that thing dropped mines, which shot me through a ceiling, not being able to get out again ;(
It's a nice game, that's for sure. I like the presentation, great atmosphere thanks to the background music and also nice details in the environment - but those were also often the problem: It's okay that you must not collide with anything, but tiny details were placed a little bit too wrong here and there.
Loved the plot of the game, but like some people pointed out: It somehow wasn't that satisfying. The game frustrated me a lot (especially in the screen with the guy smoking behind the door - the way up was too narrow at the beginning), which I think is part of this creation. I wanted revenge on that bastard who shot me down to hell - but, when I reached and killed him I expected something else.
I played through this only once, so I instantly died by touching the credits which scroll up in the last screen. DAMN, there was the last key I got! And I didn't save, because I got used to 'retry' after losing all my feathers! That was a real letdown.
But let me tell you this: I'll try again soon, that's for sure!
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